
Music Mayhem
Summary
A rhythm-based Metroidvania set in a cyberpunk world where you wield musical instruments as weapons. Rotate between a trumpet, guitar, and keytar to unleash a symphony of destruction and reclaim the world's lost music!
YEAR
2024
GENRE
2D Rythm Based Metroidvania
ROLE
Combat, Gameplay & Art Designer
Screenshots
Prototype Gameplay
Project Overview
My Role
Mechanics Design
Weapon Design
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Designed and the "Beat" Mechanic
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Designed the player movement and incorporated player feedback into the design
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Designed a combat system that rewards utilizing the beat mechanic
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Designed all five weapons in the game
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Designed the firing modes on each weapon
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created the weapon swap system utilizing all the weapons one after another
Art Assets
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Created the aesthetic and the theme of the game
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Designed all weapons around the theme of instruments to fit with the music theme of the game
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Designed and created enemy assets and
Our Goal
To create a rhythm-driven Metroidvania with combat synchronized to music beats, blending immersive gameplay with traditional exploration.
Challenges & Solutions
Balancing rhythm mechanics with traditional combat required extensive testing and iteration. We addressed challenges by refining the system based on player feedback, achieving a natural and rewarding gameplay experience that seamlessly integrates music and mechanics.
Outcome & Next Steps
The project is on track for a December release, with final polish and animations in progress. Early feedback has been positive, highlighting the unique blend of rhythm and exploration. I'm eager to see how players engage with the final product.