
The Cove
Summary
I created a 3D rendering of an environment using Unreal Engine 5 to demonstrate level design skills, prop placement, lighting, water physics, skybox work, and other small additions to flesh out the details.
YEAR
2023
GENRE
Level Layout
ROLE
Independent
Project Overview
Achievements
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Developed a visually immersive cove environment in Unreal Engine 5 with a cohesive design.
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Gained proficiency in Unreal Engine’s node-based workflow, focusing on level design and atmospheric effects.
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Customized and integrated high-quality assets (terrain, rock formations, water textures) for a realistic setting.
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Enhanced immersion through environmental storytelling, adding boats and pathways to suggest a lived-in world.
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Refined lighting, camera dynamics, and atmospheric effects to deepen visual and narrative impact.
The Goal
To create a small-scale, visually rich environment in Unreal Engine 5, focusing on visual cohesion and technical proficiency.
The Reasons
The Steps
With Unreal Engine 5’s industry relevance growing, this project was an opportunity to deepen my skills by designing a dynamic cove using high-quality assets that tell a environmental narrative.
After learning the engine’s workflow and tools, I crafted a secluded cove with custom assets like mountainous terrain, rock formations, and foliage, combining atmospheric details and paths to create a realistic, lived-in setting.
Outcome & Next Steps
This project highlights my ability to create detailed, atmospheric scenes in Unreal Engine, showcasing a immersive environment that demonstrates environmental storytelling and technical adaptability.